Flock Step
---------------------
0x100 X, Y - Input
X = Type
0 - A Press
1 - B Hold
2 - B Release
3 - Nothing (Unused)
4 - A Release
Y = Time in Ticks (Used value: 0xC)

0x101 - All birds march in single file (Practice)

0x102 X, Y - Other Bird Animations
X = Angle (Odd = Front, Even = Back)
Used values: 0, 5
Y = Type
0 - Walk
1 - Lift Leg
0x102<1> X - Squat (Used value: 5)
0x102<2> X - Jump (Used value: 5)
0x102<3> X - Number of Other Birds (Used value: 0)
0x102<4> - Remove Other Birds (Unused)
0x102<5> X - X Birds Land (Used value: 1, 2, 6, 7, 8, 9)

0x103 X - Set Angle
0 - Back (Unused)
1 - Front

0x104 X - Beat Animation (All Birds)
X = Random Animation Delay (Used value: 0)

0x105 X - Move Camera X units left (Used value: 0, but should be 9)

0x106 X - Move Camera X units left (Used with jumps) (Used value: 0, but should be 9)

0x107 X - Color Variety
0 - Disable (All Pink)
1 - Enable

0x108 X - Stage Effect (Used values: 0, 1, 2, 3, 4, 5)
0x108<1> - Reset View

0x109 - Earth Image in Bird's Eye
0 - Enable
1 - Disable

0x10A - Stamping Noise
0 - Walk
1 - Squat
2 - Jump

0x10B X - "You" icon
0 - Disable
1 - Enable
---------------------
Subs:
0x56 - Count-in (Cowbells)
0x57 - Count-in (Cowbells) + Flock Step Tempo File
0x58 - Walk (Inputs)
0x59 - Squat (Inputs)
0x5A - Jump (Inputs)
0x5B - Walk (Animations)
0x5C - Squat (Animations)
0x5D - Jump (Animations)
0x5E - Walk (Full)
0x5F - Squat (Full)
0x60 - Jump (Full)
0x61 - Flock Step (Practice)
0x62 - Flock Step (Real Game)
0x63 - Flock Step (Skipped Practice)
0x64 - Walk (Inputs, Practice)
0x65 - Walk (Animations, Practice)
0x66 - Squat (Inputs, Practice)
0x67 - Squat (Animations, Practice)
0x68 - Jump (Inputs, Practice)
0x69 - Jump (Animations, Practice)